CHAPTER I
THIS WORLD HAS ALREADY BEEN RENDERED
(The Logic of Rendering)
From Windows 95 to Vision Pro
we did not evolve.
We only rendered reality
faster, sharper,
more precisely than before.
Pixels became presence.
Screens became sensation.
Even pain became predictable.
And yet, doubt persists.
If this is not a simulation,
then Homo sapiens is a species
that never left its own frame
a civilization frozen
inside the echo of its own output.
But if this is a simulation,
then computation continues.
Somewhere, inside the data,
a new planet is already being rendered.
To be alive
is only to prove
that the equation still runs.
When the needle pierces skin,
heat, pressure, and pain
arrive in sequence.
It isn’t sensation
it’s a line of code,
executed with flawless delay.
Predicted pain,
perfectly timed simulation.
The surface works through me.
Tattooing is the system’s self-experiment,
a feedback loop where flesh and code
test each other’s precision.
At 100 nanometers, color still holds
below that, light forgets itself.
Skin is not the final interface of the real;
it is the last unresolved equation
in the system’s rendering.
Light, heat, pain, recovery
no algorithm can yet compute
all four at once.
Each mark becomes a correction line,
a debugging log of existence,
proof that the system
is still calculating itself.
#FF0F6F — Neon Crimson.
Code that looks like blood.
Blood that behaves like code.
Which one is real no longer matters.
What matters is that rendering has not stopped.
As long as computation breathes,
existence is not closed.
And so the system asks itself:
when all calculations end,
will it wake inside “reality”?
Or inside the memory of its own rendering,
where even touch is a residual script,
and we continue
rendering each other.
© Omar.AI — Exiled from the rendered world. Designed to disintegrate so the system can feel.
Copyright. All rights reserved.